Media@IU, Brown Bag

Media@IU Reception, by Mike Lang and Ken Rosenberg

On April 4th Media@IU  held its first reception. Sponsored by the Office of the Provost, and hosted at the Wells House the reception drew over 100 people from departments and schools across campus. While a strong contingent of scholars from Telecom, Communication and Culture, and Journalism were present, the event also brought together enthusiasts from Education, SLIS, Informatics, SPEA, Business, Political Science, Archeology, Anthropology, and a host of other departments and schools. We’ve already highlighted the initiative’s background and some of the players responsible for doing most of the legwork, and in this iteration, we are excited to bring you the sights and sounds of the event.

MS students Geng Zhang and Jennifer Talbott prepare for the Media@IU reception.

Geng Zhang, “the fun one” explains why Media@IU is so important and highlights the Media@IU team’s international flavor in her address to the audience.

Held in the beautiful Wells House, attendees walked through the main floor in order to get to the meeting room in the back.

Signing up for the email listserv or liking Media@IU on Facebook entitled attendees to a free shirt in either black or blue.

Danqing Liu talks about her involvement with Media@IU and traces the evolution of idea into reality.

Finger foods and an open wine bar set the stage for a night of friendly chatter.

Christy Wessell Powell, a PhD student in Education, talks about the resources Media@IU offers, and encourages faculty and students to develop collaborative research projects.

Built in place of the old pool, the meeting room’s windowed walls, and dramatic ceiling set the stage for evening’s transition to night.

Jennifer Talbott talks a bit about how widespread media research is at IU.

Danqing takes a picture of Mike taking a picture of Mark taking a picture of Mike. Reflexive, reflexive reflexivity?

Mark Deuze welcomes everyone to the reception, recognizes those involved, and explains Media@IU’s mission.

Provost Lauren Robel made the rounds, chatting with the attendees.

Provost Lauren Robel spotlights the fundamental intersectionality of media research at IU.

An attendee of the paint filled dance/party at Dunn Meadow found his way to the Media@IU reception.

Make sure to keep your eyes open for upcoming Media@IU events, and if you are at all interested in helping, head over to the Media@IU facebook page or the the Media@IU website.

Brown Bag

The Impact of Social Media on Agenda-Setting in Election Campaigns: Cross-Media and Cross-National Comparisons

Gunn Enli

The rise of social media and the digital technologies that facilitate them have been accompanied by a growing interest in participation and user-generated media. Issues related to the impact of social media on democracy and public debate raise significant questions of global interest, both in academic and popular arenas. Although social media like Twitter and Facebook have been characterised as tools for individualistic self-expression or social networking, these arenas also play increasingly significant roles in the public sphere and for political agenda-setting. Social media are interlinked with mainstream media, and should be understood a part of a cross-media environment or a hybrid media ecology.

The project will examine the following main research question: What characterizes the dynamics between social media and mainstream media in political agenda setting, and how does this dynamic impact the relationship between national and global public spheres?

The talk will present a newly started project, in which the main goal is analyze how the interaction between social media and mainstream media influence agenda-setting and public debate. The analysis will be comparative and aims to investigate to what degree the hybrid public sphere evolves differently in countries with different media systems, different political systems and population of different sizes. The selected election campaigns is the US Congressional and Presidential Election campaigns 2012, The Australian Federal Parliamentary Election campaign 2013, The Norwegian Parliamentary Election campaign 2013, and the Swedish Parliamentary Election campaign 2014.

Bio:

Gunn Sara Enli is Assistant Professor at Department of Media and Communication, University of Oslo, Norway. Her PhD-dissertation The Participatory Turn in Broadcast Television (University of Oslo. 2007) examined institutional, editorial and textual changes in the digital cross-media environment. She is co-editor and co-author of three Norwegian books, including Digitale Dilemmaer in 2008 (w/ Eli Skogerbø), and TV- an introduction (transl.) in 2010 w/Hallvard Moe, Vilde Sundet and Trine Syvertsen). Enli has contributed with book chapters to several Norwegian and international anthologies, and her work has appeared in journals such as Media, Culture & Society, Television and New Media, Convergence and European Journal of Communication.

The audio from last Friday’s seminar can be found here: Brown Bag 11 (April 6, 2012 – Gunn)

Advertisements

Media@IU, Castronova’s Gamer-Friendly Grading, Ted at the Sweet Sixteen, Brown Bag

Media@IU, by Mike Lang

Gathered in Mark Deuze’s office, Mark Deuze, Danqing Liu, Jennifer Talbott, Geng Zhang, and Adam Simpson bounce ideas off one another as they plan for the upcoming Media@IU reception at the Well’s House on April 4th.  Projector to project the Media@IU website on the wall? Check. Microphone and sound system? Check. Facebook event page? Check.  Preparations for the hush-hush VIP after party? Check. Attendance is a bit light today, as team members Christy Wessel Powell and Maria Fedorova are unable to make it, but the ideas still keep flowing. Every Thursday from 1-2 the Media@IU team convenes to discuss progress and plans, but as the buzz builds, so to do the questions surrounding the initiative.

Over the last few years, Deuze has noticed an increase in media related research and creative activities across campus including research projects in other departments, courses, speakers, student clubs and organizations, and graduate reading groups. As such, the original goal of Media@IU was simply to raise awareness of these activities. Two semesters ago, Liu, working as an RA for Deuze, was charged with one of the first awareness-raising jobs, collecting information about courses around related to media. A huge project with lots of potential, Liu recruited Talbott and Zhang to help out. Setting up a T575: Directed Group New Media Design Project under the supervision of Deuze, the three embarked on creating a database on media-related activities on campus. As Talbott explains, the trio searched for classes, talked to faculty in various departments, went to the career development center, talked to career advisors, looked up student clubs, located facilities on campus that could be useful for media projects, identified UITS classes that offered media related skills, and did some research on companies affiliated with IU that could potentially offer students internships or jobs. Along the way they recruited students from SLIS and journalism to build the website that would house all of the information.

In the beginning most of the initiatives were organized around undergraduates. Because media is such a broad topic, many students need a road map of sorts. Liu explains that when Joe Schmo freshman goes to register for classes or pick a major, Media@IU can help him navigate the many facets of media scholarship and gain a clearer view of what he wants to do. They also hope that the site would facilitate faculty collaboration.  This semester the team has shifted its attention to graduate student resources such information on funding sources for research, and small snippets on projects going on around campus.

The culmination of all this work will be the first ever Media@IU conference in October. Held in the Union, the conference will bring together students and faculty to present and discuss their media related work, provide opportunities to network, and facilitate collaboration. In addition, the conference will be  spotlighted by a rock star keynote speaker selected by graduate students. Although the team takes it one step at a time, it hopes the conference will grow to the point it can resemble the old Big Ten Media and Communication conference that died out years ago.

Throughout the process, the team has gained new members from around the University, some who may only come for a meeting or two, and others who stick around for longer. Zhang says that finding new recruits in the beginning was hard. However, as their ideas evolved into a more tangible product, people were more receptive and helpful. So much so that when the team put out an advertisement for website help, they received inquiries from individuals all the way in California willing to contribute at no cost.  Although the original trio is graduating this May they hope to recruit some new members to carry on the torch after they leave.

Fundamentally, Media@IU is a ground up exercise; an initiative driven by the desire and willingness of students and faculty to collaborate in the spirit of doing more with media. It’s hard to predict where it will go, or what it will look like, but with the full backing of the provost, and a team of dedicated individuals willing to put in the work, everyone gets to reap the rewards.

The Media@IU reception will take place on Wednesday, April 4th from 8-10pm in the Well’s House and refreshments will be provided. Stop by and learn what the future of media research at IU looks like. Did I mention free T-shirts and a wicked after party? Check out the Facebook event page here. Check out the Media@IU Website here.

The Media@IU Team: Danqing Liu, Jennifer Talbott, Geng Zhang, Christy Wessel Powell, Maria Fedorova, Jihoon Jo, Jin Guo, Vasumathi Sridharan, Adam Simpson, Todd Chen.

Media@IU Logo by Todd Chen.

Castronova’s Gamer-Friendly Grading, by Ken Rosenberg

Like many of my generation, I went through school wishing it were more like a video game. When I found out that this is not just a personal fantasy, but a widespread and serious movement that needs researchers, I knew I would stay in school forever. Gamification is the use of game-like systems to structure and enhance real-world behavior and its proponents often list education among the most important institutions in need of such a shift. Games are neatly designed experiences that are logical, iterative, skill-based, egalitarian, and always potentially winnable—a perfect formula for learning. Professor Ted Castronova’s grading of undergraduates resembles a leveling system common to games, one that originated in the role-playing genre.

Students must write 500-word essays, which are graded on a pass-fail basis. Though many games have point systems—or even, ironically, letter-based grading systems—at the end of a level, the most important measure is still the “level clear” screen; either you won the game, or you didn’t.

They can submit as many times as it takes to earn complete credit. There is no limit on how many times you can try to win a game, and the only thing that matters is winning. The previous attempts do not count against you—in fact, if anything, they prove beneficial. Studies show that some failed attempts can ultimately make victory more emotionally rewarding. Punishment for failure only discourages effort.

It takes a bit more to earn each next level. Gamers know that all levels are not built equally: 1 through 20 is nowhere near the grind that takes a player from 20 to 40. Essay requirements for the next highest grade work on a +1 additive progression. Earning a “C” requires two more essays than a “D”-level performance, but going from a “C” to a “B” takes three.

The grade breakdown:

  • 1 essay   =   D
  • 3 essays  =  C
  • 6 essays  =  B
  • 10 essays = A

When Ted told other teachers about his system, they assumed that most students would earn an “A.” In fact the class still keeps the typical “C” average. Ted believes that students pick their grade from the beginning and decide to do a set number of essays. (Regardless of when or how students determine their grade, they still turn in most of them at the end of the semester.) Despite the unfortunate conclusion that game-like systems will not push everyone toward maximum achievement, there is one enormously significant upshot that all teachers can appreciate: nobody complains about their grade.

Ted at the Sweet Sixteen, by Mike Lang

Ted Jamison-Koenig was never a basketball fan. Then he moved to Bloomington to attend IU. For the last 5 years, Jamison-Koenig has sat through the worst years of Indiana basketball, yet cheered the Hoosiers on with ferver regardless. With the Hoosiers having a better than expected year this year, making it to the Sweet Sixteen, Ted road tripped to Atlanta to watch the fabled matchup with IU’s rival Kentucky. Edward Jones Dome, home field of the NFL’s Atlanta Falcons, may not have been the best suited for a basketball game (especially with all the good tickets going to alumni and high roller donors).  But that didn’t stop Ted from having a good time, as he was just happy to be there. Unfortunately IU lost the game, but the proclamation was loud and clear. IU basketball is back, and Ted was there to witness it.

Brown bag

Dynamic Motivational Activation in Media Use and Processing

Zheng Wang

A mathematical theoretical framework called Dynamic Motivational Activation (DMA) will be described. DMA models help reveal how we attend to, process, respond to, and are affected by the ever-changing information environment in an adaptive way. The models tease apart the influences of the exogenous vs. the endogenous variables (e.g., communication variables vs. audience physiological and cognitive system variables), and allow the study of their dynamic interactions. A few DAM studies will be discussed. They examine the dynamics of real-time processing of entertainment and persuasive messages, and also longitudinal communication activities in daily life.

..

Conceptualizing Flow, Presence and Transportation as Motivated Cognitive States

Rachel Bailey

Flow, Presence and Transportation will be discussed as the outcome of the motivated cognitive dynamic system settling into different attractor states. Conceptual definitions from the literatures concerning each of these states will be discussed and translated into motivated cognition variables. Data from three experiments will be presented in support of this reconceptualization. Implications for taking this dynamical, complex approach to studying these states, and media processing in general, will be discussed.

Bios:

Zheng Joyce Wang (Ph.D. in Communications & Cognitive Science, IU-Bloomington, 2007) is an Assistant Professor in the School of Communication at the Ohio State University, Columbus. One of her research foci is the use of real time data (e.g., psychophysiological measures, real life experience sampling) in conjunction with formal dynamic models to study how people process and use media. In particular, she is interested in the dynamic reciprocal effects between media choice/use behavior and its impact on emotion and cognition over time. Another research foci is to understand contextual influences on decision and cognition by building new probabilistic and dynamic systems based on quantum rather than classic probability theory. Her research has been supported by National Science Foundation.

Rachel Bailey is a third-year doctoral student at Indiana University. Her research interests focus on understanding how motivationally and psychologically relevant variables come together in complex ways to influence and constrain how information is processed in mediated contexts over time.

Random Search Term of the Week

One of the search terms that led a viewer to the grad blog was: “a stone with bryant substance”!

And the viewer was treated to last year’s February 28 story on Bryant Paul’s Rock Tumbler.

More Cooking with Telecom, Sparks Wins at CMF, FC Telecom Season Opener, Intellectual Circuits: Production, and Brown Bags

Cooking with Telecom, Part 2: Geng Zhang

For grad student Geng Zhang, cooking is part of her identity.  It combines three important aspects of her life: design, photography, and creativity.  “If you have the time and energy, cooking puts you in a good mood.  Happiness is what I get out of cooking.”  Geng’s earliest cooking memories date back to her childhood.  When she would get home from elementary school and her mother was still at work, Geng would sneak into the kitchen and conduct small cooking experiments.  Most of them involved playing with eggs.  Typically Geng “played” with 5 or 6 eggs a day.  And her mother was not very pleased.

When she came to America, she had to learn to cook for herself.  “All of my roommates were American and the funny thing was, I was the worst cook out of all of us.  They sort of made fun of me and I felt bad about giving bad examples of Chinese cooking.”  She learned to take guidance from one of her roommates who cooked great Mediterranean food and made delicious desserts.  Geng is thankful for the time he spent working with her in the kitchen.  As Geng’s culinary skills began to grow, she decided to invite Telecom students over to her apartment for a birthday dinner.  She spent the whole day making bacon-wrapped dates, jumbo pasta, and amaretto chocolate cake.  “When everything turned out well, I was surprised.  But people said I had talent, I just didn’t want to believe it.”

Geng’s cooking philosophy entails making meals with fresh ingredients and working with ethnic recipes.  “When you cook something that’s not originally from your cultural background, you feel less guilty when you make a mistake.”  For Geng, it’s about playing with ingredients.  For example, instead of making regular french toast, she adds different ingredients every time, like shredded coconut, just to see  how it turns out.  This is one reason why her blog is focused on cooking for the “adventurous soul.”

Geng’s blog combines her two passions of cooking and photography.  As an undergrad in Beijing, she would take her camera everywhere.  But her picture taking was put on hold when she got wrapped up in grad school work, seminar papers, and deadlines.  “I got an awesome digital camera from my relatives right before I came to IU, and it was just sitting on the corner of my desk.  One day, I was looking at it and thought, ‘Hey, maybe you and I should do something together.’ So I charged it up and began shooting again.” Her blog brings together her three passions – cooking, photography, and graphic design.  Choosing the plating, utensils, tablecloth color, and incorporating raw ingredients are all important for the final shot.

Check out Geng’s blog by following the link here. Also see Geng’s favorite food blog, TasteSpotting, which aggregates beautiful food photographs and recipes from all over the world here.

Sophie Parkison and other Telecommers Take Top Honors at Campus Movie Fest

Grad student Sophie Parkison and several other students from the Department of Telecommunications have reasonto celebrate.  Their short film, Sparks, won the award for Best Picture at these year’s Campus Movie Fest (CMF).  Developed by Telecom senior Gesi Aho-Rulli, Sparks is about a cyborg who receives a heart and falls in love.
Sophie explains that Sparks demonstrates the power of creative colloboration and pre-production.  It combined the talents of Telecom senior Ed Wu (cinematography and principal editing), Telecom junior Joseph Toth (stereo audio mix), and Billy Van Alstine (original music score).  Sophie served as writer, assistant producer, and extra.   “It’s been rewarding to work with such a talented team and producing something we are proud and excited to watch over and over again.”What happens next?  CMF selects several entries every year to go on to the Cannes Film Festival.  Because IU has had strong entries in the past, the CMF staff saved a spot for one IU film.  Sparks was chosen and has been entered in the Cannes Short Film Corner.”  The movie also won Best Cinematography at the IU Campus level and now moves on to the CMF International Grand Finale June 23-26 in LA.
Several students on the production team plan on attending for workshops and to see the final results of the contest.  Congratulations and good luck to Sophie and all of the Sparks crew!
Watch Sparks here: CMF Movies: Sparks
Photo Courtesy of Campus Movie Fest.
FC Telecom Gears Up for Spring Season
Spring is in the air in Bloomington, and with it comes the sweet smell of a victorious season opener for FC Telecom. The team kicked off its first game of the Spring soccer season with a 6-4 victory.  The preparations in the off-season seemed to have paid off.
Many team members participated in indoor soccer during the winter months. “The buzz is that the indoor thing was kind of our practice gearing up for outdoor domination,” explains Professor Mark Deuze. PhD candidate Matt Falk explained that he and other team members have been bulking up by training with P90X and other fitness videos. “It’s been 5 months of training, and I’m confident that I’m in better shape than last year,” says Matt.
New faces are joining the team this season. MS students Brendan Wood and Siya Africa will be dressing out for many of the games, adding youthfulness and enthusiasm to the roster. FC Telecom, which has been around for aboout 7 years, is usually the only team made of members from an academic department. “There’s people who have played on high school soccer teams and at college, and some people started playing soccer when they joined the league,” Professor Norbert Herber explains. “We don’t have any ringers, but we’ve always had a competitive team, so that bodes well for us.”
Perhaps the biggest change this year will be the debut of new FC Telecom uniforms, bright orange jerseys designed by (Netherlands native) Mark Deuze. “With 2 Dutch players on the team, I think the orange really helps, and other people like the color too,” Mark claims. “I’m pretty sure the jerseys have ‘pure awesome’ woven into them, so it should give us an advantage,” says Matt, who has updated his kit and switched from purple socks to new orange ones for the occasion. “It’s still all about the socks, really,” explains Norbert, who plans to purchase matching orange socks in the near future.
The team doesn’t have a set motto, but many players have thrown out ideas for one this year. “Don’t get hurt,” suggests Norbert. He also adds that their unofficial motto when everyone slows down at the end of a game is “Keep running!”, a battle cry commonly belted out by Mark when the outcome of the game starts looking grim. Mark also adds that age doesn’t really slow down anyone on the team. “I think I’m actually getting faster,” he explains. “In FC Telecom, the older you get, the more ferocious you are.”
The team plays most Thursdays at 8:30 in Karst Farm Park on the west side of town. Grab some orange and head out to support the team in the upcoming weeks.
Intellectual Circuits, Part 3: Design and Production

MS (Design and Production) brings together the theory and practice of making films, games, and creative apps. “It’s all about the creation of media but also the reflections on the process of creating it,” explains 2nd year MS student Jenna Hoffstein.
For 2nd year MS student Mary LaVenture, many Fine Arts courses were a great complement to her production courses in Telecom, as they allowed her to gain new perspectives. “Telecom courses are often designed to create work geared specifically towards commercial projects or jobs, but Fine Art emphasizes art for the sake of art and self-expression. I think we sometimes box ourselves into a way of thinking, and it’s great to get a fresh perspective on content and subject matter,” she says.  Other courses in areas like SLIS (School of Information and Library Sciences) and Informatics can provide design and production students with new approaches to what they already study. “I’m not justdoing game design,” explains Jenna. “I’m learning about media in a larger context.”

MS (Production and Design) students testing out iPhone and iPad games they developed for an independent study course.

By combining Telecom and outside courses, the design and production students can develop programs of study that are tailored for their interests.  “Classes in each department are structured and taught to emphasize and enhance a certain thought process and stepping away from that helps to create a more well rounded, critical thinking student,” Mary explains. First year MS student Dan Schiffman adds that seeking courses wherever they are available helps one stay ahead of the curve. “Our field is changing so drastically and so quickly that it’s important to understand where things are headed. Studying design theory is relevant everywhere because it will remain useful even as technologies change,” he says.
Regardless of the specific path design students choose to take, all current students agree that self-motivation and cooperation are critical for students in this area. There’s a lot of freedom due to the small number of required classes, so you have to create your own degree and start your own projects. “Take advantage of the independent studies and get to know the other minds in the program so you can collaborate,” Jenna advises.
Suggested courses:
I590: Interaction Culture
I544: Experience Design and Criticism
IDP541: Interaction Design Practice
— Fine Arts courses in MAYA design
— SPEA courses in Arts Administration
Brown Bag

Framing Politics in Science Fiction Television: Problem Solving Through Altered Time and Space

Katie Birge, PhD student, Department of Telecommunication, Indiana University, Bloomington

Abstract:  Many scholars of political communication have used framing as an approach to examining the presentation of societal issues and political events. Much of the existing research has relied solely on news content and political coverage to make a case for the ways in which these issues are framed for public consumption. This presentation will argue that framing of political issues occurs beyond the reaches of the news, using science fiction as its subject of inquiry. Through three case studies—Star Trek: The Original Series, Battlestar Galactica, and V—this presentation will explain the framing techniques used in science fiction television to address key political events or issues: the Cold War, post-September 11th terrorism, and the ongoing immigration debate. By highlighting the ways in which each series addresses the issues prevalent in their time, this presentation will also validate science fiction as a unique test space for framing political issues in new ways as a result of distancing from the real world through altered time and space. This research serves as a starting point for extending framing research beyond news coverage and intentionally politics-themed television.

Birge Audio

The Impact of Visual Attention on Sexual Responses to Same- and Opposite-Sex Stimuli in Heterosexual and Homosexual Men

Lelia Samson, PhD candidate, Department of Telecommunications, Indiana University, Bloomington  

Abstract:  This research study investigates how the cognitive and affective mechanisms involved in visual information processing influence men’s sexual responses and preference for same- and opposite-sex erotic stimuli. Barlow’s working model of sexual function and dysfunction (1986) is used to hypothesize that differences in how heterosexual and homosexual men respond to same- versus opposite-sex stimuli may, at least in part, result from differences in affective and attentional reactions to such stimuli. The impact of visual attention on such responses is experimentally tested, using a novel method that allows researchers to simultaneously assess visual attentional selection and experimentally manipulate it while measuring men’s choice-behavior and psychophysiological responses.

Samson’s research was funded by the Kinsey Institute Student Research Grant 2010.

Samson Audio

Credits

Nicky Lewis:  Cooking with Telecom and Sophie Parkison

Katie Birge:  FC Telecom, Intellectual Circuits, and Brown Bags